H t t p ://de./whats-new/articles/starcraft2ao This just happens to be my favorite game ever.Įxample of ambient occlusion effect in SCII. Its like super ambient occlusion superior to nvidias HBAO+ that adds no such thing as a glow shader that originates from actual game light source data and down to its color. It makes stuff look more believably 3D with shadows and glow. It will be tailored to absolute rigorous perfection because OCD. I will eventually make a complete 8K StarCraft II movie and I will fix the graphics glitch where the alcohol appears through his throat for 2 frames. Never destroying the textures with the default settings most people use and dont think anything about. I overall stayed very close, only enhancing. I have very finely tuned all the layers of reshade to both match the original color of the artists, yet emphasize the greater depth of contrasts in the scene which is in a bar with no lights on since it can be gotten away with a little more considering the render offers more shader complexity period. The result is the textures are far more detailed, and the raytracing gives more geometric depth to the scene. Im using FidelityFX (First intelligent sharpener for GPUs) and predication SMAA (Anti aliasing without texture blur) instead of the in game FXAA (Ruins textures). Compression, and you will start out with pixels based on supersampling stacked with SMAA. Be sure to fix the spaces on the URL and drop a like on my YouTube channel.įullscreen and run 2k even if you lack the screen.
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