The second time I played I was aware of what I did wrong the first time and no 's more a case of "the game should be easy to learn and hard to master" but in this case it's more about "the game UI is hard to learn, but the game is easy to master" if that makes any sense? I suspect you haven't experienced a death spiral in InfraSpace, otherwise the thread wouldn't exist :) As I said, the first time I played I died within 2 hours, you can rewatch that, and I actually had a long discussion on your discord about it. Has your experience been that bad road layout does not give you bad traffic in InfraSpace? Originally posted by Dionic Software:Thanks, I see. Hope that gives some understanding of why I'm asking this question. Transport fever 2, a super easy game on the surface, but if you want to upgrade all your industries and cities, all of your network traffic has to move smoothly, because you constantly add more load/vehicles to the network, and gridlocks are easy.Ĭities Skylines, bad road layout mean bad traffic, it can be a constant problem.Ĭaptain of industry, it's very similar to this game, but all resources are a lot more intertwined and it's a lot harder to provide everything constantly and provide the appropriate transportation options.expand to fast and fail, expand to slow and fail, you have to react to the right things at the right time withoiut overreacting to them to be able to make it to the late game. Other city builders that are challenging: workers and resources: Soviet Republic: if you make any mistake along the way your citizens die and run away, and you have no way to recover, mistakes can be with resource distribution or bad transport network, or power grid overload or not placing enough kindergarten or bad passenger transport frequency.there is a lot more. The second time playing and streaming I just needed to pay attention to resources and spread out build locations a little.the traffic seems to always want to go the fastest route, so as long as not everything is in one place, there shouldn't be much gridlock besides the occasional spike after building new areas. The first time I played and streamed I failed within 2 hours, but that was solely because I could not find a way to figure out what resources I needed, so I just build everything and way too fast. I am playing just on the default settings. Not saying this is right for InfraSpace, just my experience with city builders. The ones I know do have taxes and spending, but are typically balanced in a way that it's almost impossible to fail. On which difficulties are you playing?Īlso, it's interesting you find some city builders challenging. I'm trying to take everything into account, also this thread. If you get gridlock and don't fix it quick enough, cities can go into a death spiral and we had people complaining about traffic difficulty on Discord, even sometimes on the easy setting. And it's not the only person finding this challenging. ![]() Originally posted by Dionic Software:Well, the main challenge for us is satisfying different players.Ĭurrently we have a player on Discord that's got 7k jobs to fill, but only 4k population because they can't meet their population's needs.
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